
(I invite you to look at other IPs and compare their merch revenue and gaming revenue. Yeah… Their gaming division will match and surpass their merch division (which represents revenue growth of 300% at the very least) and so will every other IP. Licensed merchandise revenue: $82.8B Video-game revenue: $27.1B (18% of which came from a single freemium game with little $1-$10 micro transactions, outperforming all 121 other video-games by a fucking landslide) Just fucking imagine how much Pokemon GO would have made if instead of charging $1-$5 micro transactions, they charged real world merchandise prices of $10-$500. DCs will essentially allow for video-game companies to charge real merchandise prices for their virtual goods and people WILL pay it. We also covered where the video-games still fall short as you can only charge so much for a virtual toy. So we already covered how profitable the micro-transaction business model is thanks to their reoccurring sales (Just like merchandise). Besides, the developers will never let that get in the way of the gaming experience, there will always be other more accessible, cheaper, just as good cars.*Īlright back to the DD.

Having actual real rarity and value only adds to that experience. Anyone who’s played GTA knows that people love to show off their “rare modded” car collection in their garage. There probably will be some super expensive super rare cars in the secondary market but it really isn’t such a bad thing. The cars will be the same as before, their value might fluctuate but nothing too crazy. Stop associating DCs with JPEG moon-boi scams. “If they made the Zentorno and other cars into DCs, they would just be used as speculative investments” Wrong. There IS value in virtual goods and that is a fact. And we know this because people spend money on them already with 0 chance of seeing that money again. A Zentorno in a game that people play and care about is NOT worthless. “DCs have no utility and are therefore worthless” Stupid monkey pictures are worthless. They know with 100% certainty where the real Zentornos came from, where they are currently, how many there are, how many there ever will be. And there’s absolutely 0 chance of you ever tricking them. Do you seriously think the developers would allow your shitty Zentorno ripoff anywhere near their game? No, they won’t. “People will be able to create cheap Zentorno knockoffs and import them into the game.” RETARD. But you can’t screenshot and drive a Zentorno. “You can screenshot a DC” Yes, you can screenshot a dumb fucking monkey picture. *Time for some quick myth busting before we continue. Making your virtual goods DCs negates any need for this.).
#MARKMYWORDS REDDIT YES OR NO PATCH#
That’s the only difference between a digital good and a DC and I ASSURE you with 100% certainty, that all these video game digital goods will be DCs in the near future because they have literally every incentive to do so (Think about all the effort GTA goes through to patch duplication glitches.

What if you could export it from the game and store it elsewhere. What if you COULD resell it and get some if not more money back than what you paid for it. In other words you’re not going to spend $100 on it… However, what if it literally couldn’t be duped. There’s a limit to how much money you’re gonna spend on a virtual car that you’ll never sell and that can be duplicated and gotten for free. So you spend 10 bucks on a Shark Card (It’s like a ticket to redeem for GTA dollars, you poor bastard) and you buy your Zentorno.

You’re playing GTA 5 and you really want that Zentorno (for those who don’t know what this is, your childhood sucked and I feel sorry for you. The difference between a typical virtual good and an DC virtual good is how it works… However, there is one slight problem which is, you can only charge so much for a virtual toy …Īs I’ve said above, you’ve already spent money on virtual “assets”. Sound familiar? Freemium games are so much more profitable, because people spend money as if it were merchandise: It’s never one single purchase, but many reoccurring purchases. You spend a dollar here, a dollar there and before you know it, you’ve spent tens if not hundreds of dollars on virtual cosmetics and power-ups. Why are micro-transactions so unbelievably more profitable than old fashion game sales? If you paid attention, you’d know that I mentioned exactly why above. In case you missed part 1, you can find it here.
